For basic concepts of vectors fields, velocities, and dynamical systems, see . Modeling and analysis of mechanical dynamical systems appears in . The specific problem of human body movement is covered in [364,365]. See  for an overview of game engines, including issues such as simulated physics and collision detection. For coverage of particular collision detection algorithms, see [100,182].
A nice introduction to the vestibular system, including its response as a dynamical system is . Vection and visually induced motion sickness are thoroughly surveyed in , which includes an extensive collection of references for further reading. Some key articles that address sensitivities to vection include [6,13,69,178,179,279,340].