For overviews of human motor control and learning, see the books [196,271]. Proprioception issues in the context of VR are covered in . For more on locomotion and wayfinding see  and Chapters 6 and 7 of . For grasping issues in robotics, see .
For more on locomotion and wayfinding see  and Chapters 6 and 7 of . The limits of hand-eye coordination were studied in the following seminal papers: [56,70,346]. The power law of practice was introduced in , which indicates that the logarithm of reaction time reduces linearly with the amount of practice. Research that relates Fitts's law to pointing device operation includes [72,193,194,302]. For broad coverage of human-computer interaction, see [37,40]. For additional references on social interaction through avatars, see [20,210,328].